| Manifesto on the Design of Human Experience Our manifesto, on the design of human experience, is an evolving exploration as much as it is a statement about what we have learned and what is important to us. On one level it articulates our beliefs about learning, design and human experience. On another level it speaks to what we have come to understand about making strategic and cultural shifts within our client organizations. At still another and more fundamental level it is about what makes us human. Whether it is a training experience, a global culture shift, or the design of a physical space these design elements are the ‘strange attractors’ that create profound and meaningful shifts in both the process of our work and the outcomes. These ideas are what drive our design and business innovation and collectively they form the heart of our raison d’être. Where do you start in design? Most people start from learning outcomes. I start from an emotional connection to the learning outcome. Not what is the benefit to the organization, but why would I care about this as a human being. The story emerges, in pulsing, living form, from the heart of the problem; it doesn't descend coolly from the head. Don Jones |
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 |  |  |  | Creative is Found Deep with Rigour Great creativity emerges from the confluence of three deep rivers of thought: the honest examination of the landscape, issue or idea, the broad and deep experience of the designer, and the spark that ignites the two in the birth of an idea. The illusion is that it is from the blank page that creative design flows.. In fact, it flows from deep (sometimes invisible) processes that support it. Artists, actors, designers deeply mine and rigorously examine the landscape, whether that landscape is human behaviour, a business culture, a competitive advantage, a product innovation or a leadership vision. |  |  |  |  | |
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 |  |  |  | Connecting to Your Audience When you are training, educating, or communicating ideas, you are not only transferring ideas; you are connecting at a soul-to-soul level with other humans. Your audience will on some level ask two questions: "Who are you?" and "Why are you doing this?" Great design must create, in every nuance of the context (timing, emphasis, words, images, character, direction, tone and engagement), the opportunity for each individual to clearly and quickly arrive at positive answers to those questions for themselves. Only then will you have the opportunity for your idea to even be considered. |  |  |  |  | |
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While it seems training and education is about what we 'show and tell,' the truth is much more compelling and intriguing. People need to be seen before they can really open themselves to seeing. They need to feel accepted as part of a group and identified as an individual within it. The design of powerful human experiences requires the environment to not just 'show and tell' ideas being presented, but to ensure that the participants feel they are regarded as unique and valued individuals. Learning is never about filling empty heads or empty parts of heads, it is about inspiring humans to grow. |