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The Journey Home is a half-day interactive, team-based
simulation that provides participants with a powerful and
relevant learning experience.
It is Star Date 3000 AD and a squadron of Starships is engaged
in a race against time to save Earth. Following the Journey Home
‘mission’ the debrief sets the stage for exploring and applying
teamwork and leadership lessons.
Participant Experience:
As the doors to the Journey Home session open, participants make
their way to their table of six, which represents their
Starship. At each Starship is a large map of the Journey Home
galaxy and in front of each chair is a unique role description
(Captain, Navigator, Communications Officer, Science Officer,
Counsellor, and Environmental Officer).
There is an air of excitement, anticipation and adventure as the
entry music subsides and the Journey Home begins. The Star
Fleet Commander (facilitator) provides an upbeat briefing to the
participants. They learn that each of their Starships is part
of a larger squadron and that Earth is under attack from an
alien virus. They have 20 Light Years within which to race
across the Galaxy, find the antidote and save Earth.
During the mission, teams move their Starship playing pieces on
their maps and land on various bases throughout the galaxy,
acquiring information and searching for the antidote. They also
encounter obstacles! The Journey Home mission concludes with a
surprising ending, in which individual teams make the startling
discovery that they must ultimately work together in order to
save Earth.
The debrief is an engaging exploration of the Journey Home
experience and of the numerous parallels, insights and lessons
that participants can immediately apply back on the job.
Program Duration:
3 hours
Participant Numbers:
Minimum nine, no maximum
Program Use:
The Journey Home is well suited as a stand-alone learning
program. It can be easily adapted to fit within a broader
management and leadership program. The Journey Home is also used
as a powerful cornerstone/anchor event in a conference.
Learning Outcomes:
Program Flow:
|
Program Component |
Timing |
|
Briefing |
25 minutes |
|
Team Planning |
20 minutes |
|
Mission |
60 minutes |
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Break |
15 minutes |
|
Debrief |
60 minutes |
Confederacy of Stars
For a more complete look at the specific applications and
learning outcomes of each individual simulation within Confederacy
of Stars, launch yourself into one of the following worlds:
The
Journey Home - First Light
- The Aquanauts - Alien
Contact
- World View |