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    The Journey Home 


I have gone through many simulations and this was the best that I have seen. I learned a great amount about my work that will help, but more importantly I learned a great deal about myself that I can apply immediately.



 
 

 

The Journey Home is a half-day interactive, team-based simulation that provides participants with a powerful and relevant learning experience.

It is Star Date 3000 AD and a squadron of Starships is engaged in a race against time to save Earth. Following the Journey Home ‘mission’ the debrief sets the stage for exploring and applying teamwork and leadership lessons.

 

 

Participant Experience:

As the doors to the Journey Home session open, participants make their way to their table of six, which represents their Starship. At each Starship is a large map of the Journey Home galaxy and in front of each chair is a unique role description (Captain, Navigator, Communications Officer, Science Officer, Counsellor, and Environmental Officer).

 

There is an air of excitement, anticipation and adventure as the entry music subsides and the Journey Home begins.  The Star Fleet Commander (facilitator) provides an upbeat briefing to the participants.  They learn that each of their Starships is part of a larger squadron and that Earth is under attack from an alien virus.  They have 20 Light Years within which to race across the Galaxy, find the antidote and save Earth.

 

During the mission, teams move their Starship playing pieces on their maps and land on various bases throughout the galaxy, acquiring information and searching for the antidote. They also encounter obstacles! The Journey Home mission concludes with a surprising ending, in which individual teams make the startling discovery that they must ultimately work together in order to save Earth.

 

The debrief is an engaging exploration of the Journey Home experience and of the numerous parallels, insights and lessons that participants can immediately apply back on the job.

 

Program Duration:

3 hours

 

Participant Numbers:

Minimum nine, no maximum

 

Program Use:

The Journey Home is well suited as a stand-alone learning program. It can be easily adapted to fit within a broader management and leadership program. The Journey Home is also used as a powerful cornerstone/anchor event in a conference.

 

Learning Outcomes:

  • Alignment

  • Collaboration and teamwork

  • Communication and decision making

  • Empowerment

  • Customer focus

Program Flow:

 

Program Component

Timing

Briefing

25 minutes

Team Planning

20 minutes

Mission

60 minutes

Break

15 minutes

Debrief

60 minutes

 

 

Confederacy of Stars
For a more complete look at the specific applications and learning outcomes of each individual simulation within Confederacy of Stars, launch yourself into one of the following worlds:

The Journey Home - First Light - The Aquanauts - Alien Contact
- World View